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Mostrando las entradas de octubre, 2018
Video Games In Education And Training  Rafael de las Cuevas is a cultural journalist who has gone through Onda Cero, Unidad Editorial, The Adventure of History, Discover Art, and Rolling Stone. At Scanliner, he publishes video reports on the connections between film and video games. Video Games, To The Fore In LearningLovers.org we wanted to keep an interview with Rafael de las Cuevas as a videogame analyst, so he could provide us their vision of the sector of video games in the field of education and training. Video Games As A Teaching Tool "I believe that video games as a teaching tool have much potential themselves. In fact, there are games that are being used to teach in schools. There are several historical sagas. There is one published in Spain, by  FX Interactive , which deals with Rome and medieval lands... It is a whole saga. It is called  Imperivm . That saga is being used in schools, because it is a saga of strategy, where you can select resources. You can
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Use of Technology in Teaching and Learning Technology ushers in fundamental structural changes that can be integral to achieving significant improvements in productivity. Used to support both teaching and learning, technology infuses classrooms with digital learning tools, such as computers and hand held devices; expands course offerings, experiences, and learning materials; supports learning 24 hours a day, 7 days a week; builds 21 st century skills; increases student engagement and motivation; and accelerates learning. Technology also has the power to transform teaching by ushering in a new model of connected teaching. This model links teachers to their students and to professional content, resources, and systems to help them improve their own instruction and personalize learning. Online learning opportunities and the use of open educational resources and other technologies can increase educational productivity by accelerating the rate of learning